Design Pillars:
Exploration – We wanted the planets to be large enough so that the player could look around on each one of them but also small enough that they didn’t need to spend too much time on one particular planet. We also added larger planets as a center for other orbiting planets so that the player could have a better sense of direction in the world since these planets would always be in one place.
Simplicity – We wanted this game to be family friendly and easy to pick up for people who don’t usually play video games. We didn’t want to have complex system with pin point precision movements, we wanted our game to be relaxing to play.
Invested – We wanted to make sure that our team was working on a project that we all would enjoy for the next 20+ weeks so we spent a lot of time finding something that each of us was interested in. We went through a number of different ideas then eventually landed on some sort of game that used gravity as a core mechanic in the game. After that we went through a few more ideas and landed on this planet traversal game, something that each of us found interesting.